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Gimel

  • Description

    Each player has 24 pieces; 8 horus (large cylinders, worth 6 points), 8 bastets (large triangles, worth 3 points) and 8 scarabs (small round buttons, worth 1 point).

    The game starts on an empty 8x18 board and a player can either place a new piece on an empty space of the board or move an existing one on the board - depending on it's movement restrictions.

    Winner is the player with the most captures, that is not the number of captures, but the total value of the captured pieces.

  • Details
    Ages: 10 and up
    Category: Abstract Strategy
    Designer: Manuel A. Widmaier
    Time: 30 minutes
    Year: 1983