Discover and explore the Game and Hobby catalog. See what’s the latest release. Collect the wildest array of cards, toys, games accesories and supplies available here!
← Back to Board Games

Diceman

  • Description

    Diceman is played on a square grid of 17x17 spaces with 4-way symmetry. Each player deploys one "Diceman" pawn and eight dice of their colour on one side of the board. The dice are rolled to randomly determine their values.

    A player starts off their turn by rolling a separate white die. If they have a die on the board matching the result, they must move one such die that many spaces; otherwise they must move their pawn one space. Dice can knock each other back to their starting positions by landing on them, or they can take a player out of the game by landing on their pawn. When a die has moved, it is changed to another random value.

    The goal is to send your dice into enemy territory and be lucky enough to strike at a Diceman before its owner is lucky enough to knock your die back home using any defending dice. Such raids can be facilitated by special spaces that allow a piece to teleport across the board or to be safe from attack. With more than two players, the game is a free-for-all and ends when only one Diceman remains.

    A variant rule suggests that the game should be played for a set period of time (20-60 minutes) after which the player wins whose dice are showing the greatest total. Since dice are never removed from the game and their values are continuously re-randomized in a way that is largely beyond player influence, this effectively means the winner of the game is chosen at random among the remaining players.

    Awards:

    Content:

    • 32 color dice (8 each color)
    • 4 Dicemen
    • 1 white die
    • 1 rule sheet
    • 1 game board
  • Details
    Ages: 7 and up
    Category: Dice
    Designer: Stuart Teperman
    Mechanics: Dice Rolling
    Publisher: dan-spil
    Time: 30 minutes
    Year: 2000
PreOrder Now!!!
PreOrder Now!!!
PreOrder Now!!!
PreOrder Now!!!