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Corx

  • Description

    CORX is a 2-4 player strategy board game for players of all ages. The game pieces include a wood game board, 2 dice (for the dice version), and 24 cork games pieces (hence, the name CORX). The instructions detail the dice version of CORX, which adds the element of chance, and the no-dice version (which involves moving your game pieces a pre-determined number of spaces each turn) that will appeal more to the serious chess, checkers, or go players.

    The purpose of the game is to march your games pieces across the game board, capturing other players' corx, avoiding capture of your own, and trying to capture another player's "Base".

    Game pieces can be moved in any direction. Players can protect their own game pieces by forming "Blocks", and the player who occupies "Center Space" has special privileges.

    The game ends when a base is captured, and players then add up their points. The player with the highest score wins (which is often not the player who has ended the game by capturing a Base).

    "Match" play involves playing 3 games, with the person who has the most match points winning the Match. Match points are awarded for each game won, and for having the most total game points. It is highly recommended that CORX be played in matches, as that adds another strategic dimension to the game. Because the winner of a match is determined by who has the most "match points" (instead of whoever wins 2 out of 3 games), players need to assess the "big picture" before making the decision to end a game.

    Corx with dice works best with 3-4 players. Corx without dice works best with 2-3 players.

    There is a new revised default movement rule for Master CORX (no dice version). The movement pool for each player will be 6, with the requirement that two corks must be moved. This means that one cork may be moved any number of spaces between 1-5, and that the second cork can only be move that number of spaces which will bring the total spaces moved to 6 (thus no cork can move more than 5 spaces in a move - which still holds true if the player has only one cork on the Board). If a player has only one cork on the board, she/he can move that cork any number of spaces between 1-5 only.

    This change addresses the concern of some players that the old movement rule (5,3-3,1) was too static, and favored the player going first.

    Email or call me (413/773-1649)if you have any questions.

    David Voegele
    CORX, Inc.

    For those who have questions about rules, call the 24/7 CORX "hotline" at 413/773-1649. A CORX expert will be standing by to answer your questions. (OK, I might actually be sleeping - but that's alright).

    David
    www.corx.biz

  • Details
    Ages: 8 and up
    Category: Abstract Strategy
    Designer: David Voegele
    Publisher: Corx, Inc.
    Time: 20 minutes
    Year: 1993