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Admiral

  • Description

    Admiral is a Board Gaming System that provides players an opportunity to act as commander of the sailing ships fleet at the Epoch of the Sail (XVI-XVIII centuries). At their disposal – all the fighting techniques of sailing ships:
    - 100-gun First Rate Ships,
    - fast and furious frigates,
    - firepower of galleons
    - maneuverability of brigs.
    Use also advantages of enemy ships boarding, fire-ships (i.e., ships-bombs) and naval mines!
    Please dive into the period of 3 centuries when sailing ships were masters of the seas and oceans!

    Despite all of this diversity, the game can be quickly mastered by both experienced players and those who are only acquainted with the fascinating world of naval strategic board games. To do this, the game has several levels of difficulty that help to master the most complex techniques according to real conditions of naval battles of the epoch.

    Various game scenarios are also available. They will allow to play either direct confrontation of naval armada or hunt for the gold fleet or assault pirate port!

    Short description and advantages of the Game:
    1. Romantic (not cruel) naval game about ‘sail epoch’ for meeting and communication of all the family or other good company (starting from 6-8 years till 99, 8+ recommended).
    2. Different levels of difficulty and different scenarios (impact on number of participants [2-6, 3-4 recommended), age, time [30-120 minutes, 80 is average for experienced players], goal of the game [resources collection, opponents defeat]).
    3. Game mechanics closely related to the naval story, usage of wind direction and strength (determined with a weathercock) as one of the main drivers of uncertainty!
    4. Very nice miniatures of warships (you will enjoy their fun and easy construction (no glue!) and, if you wish, recolor them according to your tastes or tastes of you children) PLUS usage of magnets for small elements of playing cards for your convenience.
    5. The rules with separate not obligatory for reading chapter on history of the ‘sail epoch’, written in a romantic manner.
    6. A map can be configured by means of overlay components according to the scenario and will of the players.
    7. The game was tested in different countries by 6-10 years children [incl.girls], 15-40 year men and women, and board game geeks. And was admired by most of them, and purchased after testing by some of them.

    Basic game set includes:
    1. 24 ships made of plastic; ships can be used for play immediately after assembly, and if you want to create your own unique fleet, conventional acrylic paints can be easily used for their painting.
    2. 4 plastic miniature forts;
    3. a weathercock to determine wind direction and strength;
    4. 24 ship cards, colored tokens and bags for them. Ship cards and tokens are slightly magnetic (our know-how :-) in order not to have problems with unexpected shifts;
    5. a folding board 912*532 mm (two parts 456*532 mm) made of cardboard with matt lamination on both sides; thickness 2.2 mm;
    6. map overlay elements of (the island – 6 units, reefs – 6 units, mines – 6 pieces, royal ports – 2 pieces, ingots of “gold” – 7 pcs.),
    7. an illustrated book (in English) with rules rewritten by native English speaker;
    8. a die;
    9. a box (with size 370*310*74 mm).

    The game can be quickly mastered by both experienced players and those who are only acquainted with the fascinating world of board games. The game includes 3 levels of difficulty:
    1. Lieutenant – ideal for children and players who wants to avoid complex calculations;
    2. Captain – for teenagers and older fans of naval battles – is close to the reality in terms of movement and shooting;
    These 2 levels are available in the rulebook.
    3. Admiral – the complicated rules, posted on the Admiral-club page of the BombatGame site.

    Four scenarios are available in the English version of the rulebook:
    1. "Treasures of the Old Pirate" (Introductory; 2-4 Players; 20-35 minutes; single mapboard). Rather quick scenario, good for educational game. Try to find and capture the gold hidden on the island by the Old Pirate!
    2. "Pearl Banks" (2-6 Players; 30-90 minutes). Something more complex scenario on a full map.
    3. "Good Luck with Jolly Roger" (2-4 Players; 30-90 minutes). Pirates try to capture the Spanish fleet, which transports the gold from the New to the Old World. Choose the side you prefer!
    4. "The Seas are in the Fire" (2-4 Players; 60-120 minutes). Classical skirmish of the 2 (or more) fleets: only one will survive!
    You are able to modify these or create new scenarios yourself: just put islands, forts and reefs in the places you want, or even invent a new story!

    The game allows you to develop imagination, intelligence, speed of thinking, scholarship and communication skills, and most importantly, help to have a great free time in a good company!

    We are confident that this exciting game will take its place on your table!

    PS. Galleys extension to the game will depend on the game success on the international market.

  • Details
PreOrder Now!!!
PreOrder Now!!!
PreOrder Now!!!
PreOrder Now!!!